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Continuing my Rust + Bevy tutorial series. This chapter demonstrates data-oriented design in Rust by refactoring hardcoded character logic into a flexible, data-driven system. We cover:

Deserializing character config from external RON files using Serde Building generic systems that operate on trait-bounded components Leveraging Rust’s type system (HashMap, enums, closures) for runtime character switching The tutorial shows how separating data from behavior eliminates code duplication while maintaining type safety—a core Rust principle that scales as your project grows.

  • saltesc@lemmy.world
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    16 hours ago

    lol, I know that sprite pack in the thumbnail from other tutorials 🤣

    It’s a great one to start with. Helps avoid that, “It looks shit” demotivation when learning.