

As an engineer, piss off with this pretentious crap.


As an engineer, piss off with this pretentious crap.


And the answer to that is:
No one is stopping you from making it.
I’d argue that there’s just no need. Vortex, Mod Organizer 2, and other major mod managers already work on Linux.
Personally, I think the need for the modding community is a fediverse-based modding network to compete with Nexus in case they get enshittified. And file sharing could run off of torrents to keep server costs down.


Hell, the install script pretty much handles itself


Can we please wait until wayland can actually replace x11
Unfortunately there’s always devs that refuse to change so long as their setup still works, even if there’s significantly better alternatives. The only option for dealing with them is to rip off the bandaid. Either they’ll put in the work to keep up or they’ll fall into obscurity


I don’t want to have to code anything.
You don’t have to code anything. You just look through the game system browser, pick what you want, and after a few seconds it’s installed.
We don’t need automation. I want simplicity.
Then screenshare over Discord while drawing things in MS Paint. It’s simple and it’s not automated, just like you asked


But, it’s not focused towards gaming.
Except it is


Unless you know the hours on a drive, you might get brand new ones, or you might get ones with 50k hours on them. They may also be from the same batch, which isn’t ideal for data durability.
If it helps, my strategy is to use RAID6 to handle up to 2 drive failures, and apart from the initial 4 drives needed to initially create the array, I just add another when I need more space. Then even if I get drives with sequential serial numbers, they’re going to have differing amount of life used.
Also, always keep a couple spare drives for quick swapping. Especially with RAID6 given how long rebuilding the array can take


Thank you for the feedback
What are you considering buying?
Mainly just the HDD’s. I already have a server, but having a bunch of extra drives for cheap is really tempting, especially since I haven’t filled out all of the bays


Or implying that their behavior reflects poorly on the entire blahaj community
That user is a different person from the first one that responded.
The blahaj user’s only contribution to the conversation was that snarky comment, and I brought it up because I’ve noticed a few users from that instance do that this past week, and not just to me. Like I said, I expect that behavior from hexbear, as blahaj users are usually nice to interact with.
And on the blowing up at the original commenter, I’m tired of people using me for their own self-gratification. And if you’re not actually reading someone’s question before saying something, that’s generally what it is. Hopefully they learned to not make that mustake in the future


You can front any three un-clustered nodes with a load balancer to the same effect
Good to hear. Are there specific example you could point me to? I’d like to learn more


I do find it a little odd that you’re so concerned about uptime with a casual gaming server, but to each their own.
Personally, part of it is that I don’t want everything to be solely dependent on a box I own. I don’t like the idea of lording a petty fiefdom over my friends. If there’s multiple distributed boxes that are technically equal, then there’s less potential for interpersonal friction.
Also, while I have the more powerful server, I also have very little free time. If my box stops working for whatever reason, I don’t want my friends to have to wait 1-2 weeks for me to fix it


100% uptime is really not feasible so forget that. Even the commercial servers have downtimes.
What I was thinking of doing was having 2-3 separate boxes distributed between houses and could automatically switch which boxes handles resources when 1 goes down. No individual box would have 100% uptime, but you’d have minimal disruptions when any particular box has issues or needs maintenance.
Unfortunately, it doesn’t seem like kubernetes works that way, and I don’t know of any software that would. Best bet now is probably to distribute backups between the boxes and manually spin up a secondary box when the primary goes down


But you could have a setup where one server hosts the game and syncs the game state with the other servers in the network, and if one server fails the network decides which failover server to connect to, all the clients connect to that server and continue playing on the new host.
This is kinda what I was hoping that kubernetes did. It’d be awesome if there was some software that automatically did the hand-off, but I haven’t heard of one either


Going through some of the more detailed responses, yeah this is probably the best bet, and it’ll most likely be my server that’s the primary. I’ve got a Jellyfin server / NAS with an Intel 12700k, and I could either simply add a docker container or dedicate resources via Proxmox.
Meanehile one of my friend is experimenting with an old $50 desktop with a 3rd gen i3. It’s… a decision, but he’s got more free time than I do


You wrote a post with a title that their comment helps with,
Post titles just aren’t great at detailing the real issue when you need to provide context. It’s frustrating whem someone doesn’t actually read the body of the post, because then the comments can be filled up with people answering the wrong question. Then someone that can actually answer the question might skip the post because there’s already a bunch of comments under it.
If you’re going to help, it’s better to actually read through the provided context. Otherwise it’s more likely to just end up being self-gratification.
It’s kinda like the people who give up right-of-way at stop signs. Sure, it makes that person feel better about themselves, but the confusion just leads to everyone at the stop taking longer to get through the intersection.


Thank you for the detailed explanation
It sounds like my friends and I are better off just having 1 primary server running everything, and pushing backups to 1 or 2 other servers that can be spun up if/when things go wrong with the primary server.


Read the rest of my post, asshole. I was asking about server cluster software.
This type of pointless snark is something I’d expect from hexbear, not blahaj


The game has to be made for it
Just for clarity, do you mean the game has to be made for self-hosted servers, or do you mean it has to be made to handle self-hosted servers across a cluster?
The former is already a thing with Minecraft, 7 Days to Die, etc. The latter… Yeah I’d have to do digging on that


I wasn’t asking for recommendations for chat servers
Again: most of those already work on Linux
You’re just repeating a myth